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Digital Sobriety: How the Internet is Harming the Environment

by Florenne Earle Ledger Americas Asia Europe Mar 2nd 20204 mins
Digital Sobriety: How the Internet is Harming the Environment

International treaties such as The Paris Agreement commits governments to drastically reduce greenhouse gas emissions. Meeting this challenge demands a rethinking and restructuring of the world’s energy consumption, which demands a review of the functioning of each sector of activity. Digital technology- including the internet- is one such sector that is oft-overlooked by the public and policy makers, but the environmental harm linked to this sector demands attention as urgent as that which is given to others, which calls for a ‘digital sobriety’ approach.

The Digital Carbon Footprint

Digital technologies are responsible for 4% of greenhouse gas emissions, a figure expected to double by 2025 and the energy required for this sector is increasing by 8% a year. Watching a half-hour show online leads to 1.6kgs of carbon emissions. 

The Internet poses a threat to climate change, however it is extremely hard to regulate, as so many people use it for so many different things. One of the most energy-intensive of the Internet is video. Ten hours of high-quality video comprises more data than all of the English articles on Wikipedia in text format. Online videos represented 80% of global data flows in 2018, with the remaining 20% representing websites, data, video games, etc. Categories of these online videos include streaming, such as Netflix, Amazon Prime, etc, ‘Tubes’, such as Youtube, and social networks. 

This variety of categories illustrates how difficult it is to regulate video usage as there are multiple factors that need to be considered for each category. The increase in video consumption results in massive amounts of data being stored, damaging the environment further and going against the aims of the Paris Agreement.  

How to reduce internet pollution?

Environmental experts from Paris created a think tank called “The Shift Project,” which proposes the idea of ‘digital sobriety’. Digital sobriety promotes using the Internet and technology in a more mindful and responsible way as opposed to cutting it out entirely; the think tank acknowledges the implausibility of this, adding that it ignores the positive contributions of digital technologies. 

Earth.org the internet is harming the environment
A graph showing the digital share of greenhouse gas emissions under a ‘digital sobriety’ scenario and a scenario without ‘digital sobriety’ (Source: The Shift Project)

Maxime Efoui-Hess, a member of the think tank, says, “The ‘good effects’ of digital technologies, in terms of energy consumption and associated greenhouse gas emissions, are constantly neutralised at global scale by the fact that we use these technologies without thinking about the right way to do it.” 

He discusses the need  to use technology efficiently, “We cannot deny how much the Internet has become a part of our daily lives, but it is about becoming aware of how to use technology more sustainably.”

The think tank believes that humanity is the victim of ‘addictive design,’ a concept in which websites employ mechanisms such as ‘autoplay’ and the ‘recommended section’ of streaming sites to maximise the amount of time spent by a user on the platform. 

It allows for a continuous flow of video rather than a timed usage, which boosts the consumption of a large amount of content and generates an increase in the volumes of associated data. For example, the ‘autoplay’ functionality on Netflix encourages the user to watch more episodes than they would have intended, as there is little time to opt out before the next episode starts playing. Consumers need to be aware of how website design can influence them to spend more time online than is necessary. 

The Shift Project asserts that ‘regulation by content’ is needed, which ‘would aim at redimensioning the design of platforms to orient behaviours to a more precise selection of the content consumed. It would reduce the volume of content consumed and be more consistent with the user’s needs’. 

This approach makes it possible to act directly on the product consumed- video content- and therefore adapt regulatory tools to its specific characteristics. It would allow users to take into account the processes at the source of the consumption of data in order to act on them. 

China is one country attempting to crack down on over usage of the internet, albeit not with the intention of curbing emissions. In November 2019, the nation announced that it would impose curfews on minors playing video games to combat what it says is an addiction ‘harming the physical and mental health of minors’. Gamers under 18 are now barred from playing online games between 10pm and 8am and during the week, minors are allowed to play for 90 minutes a day, an allotment that extends to three hours on weekends and public holidays. While it is too early to ascertain if this is a beneficial move, it may encourage game makers, and website designers broadly, to reduce their use of addictive design mechanisms. 

However, no broad legislative action has been taken as most laws and political discussion surrounding the Internet concern data protection. There are difficulties in regulating content on the internet, as this would require an examination on the implications in terms of freedom of expression and the accessibility of contents, which raises the question of Net Neutrality. 

While there are certainly challenges in reducing the carbon footprint of digital technologies, especially when considering the ethical aspects, as well as the practical aspects regarding increasing global access to the internet and an increasing population, there needs to be more consideration of how these technologies are impacting on the planet. Regulations need to be implemented on a policy level that balances mitigation of environmental harm and people’s right to information and freedom of speech. 

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